==Default & Classic Textures==

1. Updated Textures

Both the Default Textures and Classic Textures will remain the same as they are on PS4 Edition 1.95. All textures, with the exception of stained glass, grindstone, and beds, use textures equivalent to 18w50a. Textures that are updated on Bedrock or Java Edition will be replaced by the old texture in Console Aspects.

2. New Music

New music will play in biomes that never existed on Console Edition. Biomes which are on Console Edition will only play classic music. New songs that only play in old biomes will be relocated so players still hear the full soundtrack while playing, with the exception of underwater music. Music will play constantly in both old and new biomes.

3. New Block Sounds

New block sounds will be used for blocks that never existed on Console Edition. Blocks that did exist on Console Edition will always use the sounds from update 1.95 of PS4 Edition. New block sounds will have their pitches and volumes adjusted so they don't vary, as Console Edition block sounds played the same way every time.

4. Random Block Rotation

Console Edition never had block rotation, so rotation will be disabled on new blocks as well.

5. Particle Rotation

All particles on Console Edition were billboarded (faced the screen), so new particles will too.

6. Item Renames

All items will use their names from PS4 Edition 1.95, unless the name is reused for a new block.

7. Spawn Egg Names

All spawn eggs will be named "Spawn [Entity]" to follow the pattern set by Console Edition.

8. Infested Block Names

All infested blocks will be named "Silverfish [Block]" to follow the pattern set by Console Edition.

9. Wood Slab and Stairs Names

All wooden slabs and stairs will be named "[Type] Wood Slab" or "[Type] Wood Stairs" to follow the pattern set by Console Edition.

10. New Item Poses

All new items without unique poses will be posed like similar items that existed on Console Edition (i.e. new tools will be posed like diamond tools). New items with unique poses such as the goat horn or brush will match Java Edition, which is the platform Console Edition historically matched (with a few exceptions, such as the crossbow).

11. New Entities

All new entities in certain "families" will match the other changes applied to their family. Zombie-like enemies will always punch downward and skeletons will always hold their arms at their sides. Console Edition item poses will be applied to all humanoid entities.

12. New Item Icons

Blocks and items that never existed on Console Edition will receive item icons if they do not have proper lighting. Otherwise, Bedrock Edition's default item icons will be used.

13. New Animations

Animations newer than Console Edition will be allowed to play if the situation did not exist on Console Edition (i.e. tooting a goat horn is not possible on Console Edition, so the animation will play.)

14. Entity Damage Overlay

Future entities will also have more transparent hurt overlays to match Console Edition.

15. Block Particles

Future particles related to block breaking or walking will be darkened like Console Edition.

16. Underwater Fogs

Underwater fog color and distance will stay as-is for biomes which exist in PS4 Edition 1.95. Post-1.16 biomes will keep their default colors, but receive the same distance and transition fog as their group on Console Edition. Console Edition had three underwater fog groups: Default, Ocean, and Swamp.

17. Carried Leaves

All carried leaves on Console Edition matched the color used in Java Edition, so new leaves will too.

18. Effect Colors

Potions and tipped arrows will continue to use their old colors, even if the texture of the potion no longer matches the particle color.

19. Strip Wood Sounds

Stripping a block using an axe will be silent, even on new blocks.

20. Splashing Sounds

Entities which use the "entity.generic.splash" sound on Java Edition still have old splashing sounds on Console Edition. Future entities which use "generic" will also use old splashing sounds.

21. Crop Sounds

All new crops will use silent placing sounds and grass breaking sounds, unless they come with different sounds on Bedrock Edition.

22. Green Slot Removal

All green highlighted slots in UI will be removed and replaced with the Java Edition equivalent, as Console Edition never used green highlight slot textures.

==Updated Textures & Compatibility Mode==

The rules above apply unless rewritten in this section.

1. Updated Textures

All blocks, items, and entities will receive the latest textures from the Bedrock and Java Editions. To resolve Java/Bedrock texture disparities, the most recent texture change takes precedence. In general, the textures in Updated Textures match the New Default subpack from Java Aspects.

2. New Music

Biome music playlists will be changed to match Java Edition, so new music can play in old biomes. Music will still play constantly in all biomes.

3. New Block Sounds

All blocks will be updated to use the latest sounds, even blocks that use old sounds on Console Edition (such as netherrack and soul sand). All block sounds will still have their pitches and volumes adjusted so they don't vary, as Console Edition block sounds played the same way every time.

6. Item Renames

Block, item, entity, and biome names will be updated to the newest version. To resolve Java/Bedrock naming disparities, the most recent name change takes precedence. A few Console Edition-specific names are preserved, such as "Jack-O-Lantern" and "Sea Turtle".

7. Spawn Egg Names

All spawn eggs will be named "[Entity] Spawn Egg" to follow the pattern set by Java Edition.

8. Infested Block Names

All infested blocks will still be named "Silverfish [Block]" to follow the pattern set by Console Edition.

9. Wood Slab and Stairs Names

All wooden slabs and stairs will be named "[Type] Slab" or "[Type] Stairs" to follow the pattern set by Java Edition.

16. Underwater Fogs

Underwater fog color and distance will stay as-is for biomes which exist in PS4 Edition 1.95. Post-1.16 biomes will receive unique colors and distances to match the Console Edition style.

18. Effect Colors

Potions and tipped arrows will be updated to the newest colors.

19. Strip Wood Sounds

Stripping a block will use the same sound as Java Edition.

20. Splashing Sounds

All entities will use the latest splashing sounds.

21. Crop Sounds

All crops will use the same sound as Java Edition.